N1ck Comeau
Ahrendee Mercenaries EoN.
1015
|
Posted - 2013.08.19 16:54:00 -
[1] - Quote
So currently, everything about our suits is electronic, and therefore should be easily countered using an Electromagnetic pulse. Also know as an EMP.
How i purpose these puppies work, all with the thought that i am talking about the standard version of these grenades, and will post all stats for the grenades near the end of this thread posting.
Disables your vision, for about 2 seconds, disables everything on your hud for 8 seconds, (during the hud disable time you can not call in orbitales, hack objectives see your minimap, can't call in vehicles) Only the proto version of these grenades will disable your gun, and only for a very short period of time. disables any grenades that you have that our thrown at the time.
Destroys any equipment an emp comes in radius with.
Shields will not be destroyed with the usage of an EMP grenade only what i have already listed, and perhaps more.
Standard EMP grenade. Perhaps a cool name would be the lighting grenade sense it fries your electronics for a short period of time?Maybe an aurum variant can be called that
3 meter blast radius.
disables your vision for 3 seconds.
Disables everything on your hud for 6 seconds.
700 isk
destroys any equipment within 3 meters.
Disables the main turret on a tank for 3 seconds, and his small turrets for 6 seconds. Tank can still move. Lav's will only have the small turret disabled sense that is all they have.
Advanced EMP grenade.
4 meter blast radius.
Disable vision for 4 seconds.
Disables hud for 7 seconds.
3000 isk
Destroys enemy equipment within blast radius.
Disables the main turret on a tank for 3 seconds, and his small turrets for 6 seconds. Tank can still move. Lav's will only have the small turret disabled sense that is all they have.
Prototype EMP grenade.
5 meter blast radius
Disables vision for 4 seconds.
disables hud for 10 seconds.
6000 isk
Destroys enemy equipment inside the blast radius.
Disables enemies gun for 2 seconds.
Disables the main turret on a tank for 3 seconds, and his small turrets for 6 seconds. Tank can still move. Lav's will only have the small turret disabled sense that is all they have.
All EMP grenades are subject to this feature.
The emp grenade will reduce it's effectiveness on you the farther away you are from the center of the explosion. For example if you are 10% out of the center of the emp grenade explosion, then all of it's effects on you will be reduced by 10%.
This will work no matter what the percentage is.
|